车身表面的三角区域设计是一非常困难的问题。本文首先简介了车身表面中常用的三角区域的设计方法,并在对比这些方法的优缺点的基础上提出了一利用双三次B样条曲面插值四边形退化区域的简化模型。
It is difficult to design triangle surfaces on autobody surface.first,a brief introduction to the methods usually applied in the design of triangle surfaces on autobody surfaces is given.Then,a simplified model on rectangular degradation surfaces is set u