提出了一种基于粒子系统和Particle System API的景物模拟方法,并采用Line方式取代传统的Point方式渲染粒子,结合纹理映射方法实现了多种喷泉模拟。实验证明用该方法模拟喷泉效果比较真实,速度快,在普通微机上可以得到令人满意的效果。
This paper, presents a simulation method of the scenery based on particle system and Particle System API. Combining with texture mapping, multiple fountain simulation is realized by adopting line way instead of traditional point way to render particle. The experiment shows that this method is fast and can realize true simulation of fountain effect in consumer PC platform.